Mario Kart: Super Circuit Tools Other/Misc MKSC YY-CHR Player Sprite Editing Setup. This is why Birdo's mouth is more like a tube, like it was in SMB2 and not a trumpet, and why Hammer Bro has black armor and green skin, like in SMB3. MKSC YY-CHR Player Sprite Editing Setup - A Modding Tool for Mario Kart: Super Circuit. I tried to keep their designs close to what they looked like back in the SNES era. I was hoping to get, like three times the number of characters on here, starting with all the characters who have been in a Mario Kart game at any one point, but that went off the cliff when I let this project sit in my Sprite Art folder for 3 months before I decided to finish it up today and submit it to here. I don't know like 6 months now or something outrageous like that. gold5, Super Circuit probably used mode 7, like Super Mario Kart on the SNES, unlike Mario Kart 64 which was full 3D, GBA didn't have that much 3D capabilities, just put these Stage Sprites on a flat plane in Maya. A project I've been working on and off for about. The GBA only has 6 modes ranging from 0-5, but I'll admit it's easier to just refer to the perspective effect as mode 7.
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